Session 54 – The Summer Court

Avon: Mummy Issues ?

Previ0usly on Milf$:

The gang travelled with Adara into the Temple Adjacent to Autumn, There the group bid fare well to the 3 Satyrs and Felice, travelling towards the Corridor of Autumn. The description of the functioning of the portal likened it to a worm hole. Adara provided the group Onion with new leafy wings, a bag of seeds to control a giant hummingbird and a flute to control a dragon fly.

When they entered the portal, there was a straight line with very large autumn spruce trees lining the way with Rabbits frolicking in the in between. Adara led the way and the group heard wind rustle before seeing two sphinxes block their way, who Adara called “The Autumn and Spring Bastards”. The sphinx’s denied entranced to the group. Adara said before seeing the group she had only recently defeated them, and that time although moving strangely in the fey wild, moves even stranger in the Corridor of Autumn. As Gar got banished to a wintery wonderland, the group fought the bastards and came out victorious, although many suffered the effects of only knowing a specific language.

Upon their defeat, the corridor began to die with Adara hastening Bruce and Ko’viel to get to the other end.

When Ko’viel and Bruce dashed through, they met an owl bear reading a book who was very curios and identified themselves as “The One Inbetween”. The Owlbear guided the gang out of the temple as Adara became increasingly worried, stating they weren’t welcomed here. Avon mentioned they would put in a good word for her Titania. Adara’s fears came to fruition as outside of the temple the group met a squad of Warrior like people named “The Green Knights” who whipped out an ethereal chain and launched it at Adara, blinking her out of existence. The Green Knight chief brought forward a glass swirling with water which took the shape of someone named The Green Prince, who instructed the group to follow the knights.

The group obeyed as the owlbear blended into an emerging fey crowd of pixies, satyrs and all other wonderful fey creatures in the summer forest surrounding and observing. As they walked along, the fey creatures affectionately gave them names which they heard. The group were referred to as “The Summer Orphans”, Avon was principally called “The Summer Orphan” and the group were provided the names of:

  • Gar = “The Sun Bear”
  • Bruce  = “The Fist of Sunshine”
  • Drukkor = “The Daylight Shroud”
  • Ko’viel = “The Glistening Wrath”
  • Breadgar = “The Song of Dawn”

The group came towards  a gargantuan white tree on the top of a hill blinded by sunshine through the leaves. The tree twisted around, revealing itself to be Princess Titania speaking to the party, offering an apple that cleansed their ability to speak only one language. When Titania was queried about Adara, she said that she needed to be contained as she had defied the summer court. The group did not pursue this line of questioning and Avon seemed complacent she had been taken away.

Titania provided Avon with a bag to ensure that “Summer lasts forever” with seeds for Avon to provide to their little birds and children. Titania revealed that Mab (The queen of air and darkness) did not understand her plans, and that Titania was preparing for something even greater to come. She revealed there were Far Beings from the Blind Eternities that the summer court was garrisoning against, that could not only destroy the fey wild but all realms. Titania revealed that one member (Gar) had already seen this creature (when they touched the Hedron in the sleepless Jungle).

Titania told the group the way home was beyond the Summer Straight Chasm to an island/mountain where they could teleport through (reliably). Titania told them that Avant would provide directions. Avant was the Forest Gnome Child from Skimberii (see skimberi sessions) that was taken into the Fey Wild which the group inadvertently helped.

Coming outside behind a tree was Tommen, a child taken early on from Boullini from the early sessions who had been transformed into an almost half-elf person (which looks cosmetically changed), now a teenager with glittering armour. Tommen seemed cationic in their answers in servitude.

The group now head off towards Avant who will provide a guide through the summer straight chasm to an island where to get back to the material plane.

Session 52 – To the Temple Adjacent to Autumn

Of Meese and Drukkor

Previously on Milf$

After walking through the portal of the one in the weald, the gang found themselves lost in the wintery wonderland of the fey wild, and only source of adventure was that they needed to pursue the “Temple Adjacent to Autumn”.

Ko’viel created a hut and the group attempted to rest while Bruce believed they could speak to plants and Drukkor followed a series of foot prints leading to a grove of 3 moose, 3 deer and 3 elk. After patting them in a pattern, with the group of creatures asking for more pats, Drukkor believed they were entranced by the Meese god to keep patting.

Gar and Avon became concerned and looked for Drukkor, finding them stuck with the meese. The animals combined into a large Meese like creature that followed the group through the forest. The group evaded the Colossoal Meese Creation which they saw in the distance stand upright and turn into a beautiful explosion of luminescent meese. A large looming cloud like shadow follows Drukkor now of a reindeer in the sky.

After a long rest, the group came across a group of 3 Satyrs playing the song that goes “He’s a piss pot through and through…” on loop. The Satyrs revealed it would take the group 1 – 200 years to travel to the summer court and provided details of someone who knew about the location, an ancient tree named Trenedad. They found the cold wintery leaf-less tree with a face who would offer them directions to The Temple adjacent to Autumn at the price the group would tell them a Story, as they are dying old spirit of the fey wild. The group recounted the tale of Shel’bo, Kiana Kalebane’s Daughter who they defeated Stoneregard (see Arc 1). Trenedad provided them a twig which pointed continuously in the direction of the temple. The group followed the twigs direction and Satyrs.

Throughout their travel there, they came across a group of Soldiers from the Dominion of Archul confused about where they were, apparently on a mission to a town named Orisheyna before ending up here. The group left these soldiers behind and came towards a vineyard called “The Coven of Grapes and Vines”. There they met a woman named Aunty Amethyst who fed the group some wine, which after a few tastes made them really intoxicated. The witch mentioned they had a sister the group had come across before named Aunty Agatha, who is a part of their coven (see s3 -7). Aunty Amethyst let the sample the wine before letting them proceed onwards through their vineyard.

Eventually, the group started to come across a place with autumn colours of orange and dead leaves, understanding they were close to the portal. They saw displacer beasts throughout this area before being stopped by a courageous and perky forest Gnome named Felice. Felice identified themselves as protector for the temple adjacent to autumn and initially denied entrance to the temple, but eventually compromised with the group as to not engage into combat. Additionally, the group offered them the Satyrs. Felice revealed they were guarding the temple for Janus, the God of Doors and Passageways who was displeased with the fey wild.

As Felice took them to the temple, dead autumn leaves around the base of the temple, they saw a tall sylvan figure similar to avon step outside. The person directed their attention to Avon, identifying themselves as Adara, citing that Avon had saved them once upon a time. Adara did not want them to proceed to the summer court but eventually Avon the group struck a deal with Adara to go with them, as Adara felt like they owed Avon. With that, the gang proceeded with Adara into the temple.

Session 51 – The Winter Court

The Gang does the Nutbush

Previously on Milf$

After beating members of the radical magical group The New Frontier, the gang fled the wrath of Jaunt into the warm embrace of spectral glowing figure. The group awoke in a sunny field of blue and purple flowers, soon figuring out it was a stage-background. Killian of the Stage, a winter eladrin welcomed the group to the winter court of the Feywild, taking the group through the wintery fey towards a central location.

Killian took to the group to a large icy and dark castle, adorned by a runway of Hags standing like statues. When they arrived inside, they met a large figure with a long glowing blue and purple dress adorned by a black diamond, who Killian introduced as the Queen of Air and Darkness. The group was introduced as “Avon” and the rest. The queen announced that they would be tired and would need to rest, and would work for the queen now as there was nothing left In Boullini.  Behind the queen of air and darkness, to an open broken space behind them entered a large bear, named The one In the fjord. This turned-on Gar.

The hags outside turned into a group of Pegasus and took the group near their home. During the flight in a fairy-carriage, which Killian was awkwardly squished between, they heard a loud shriek with series of bright silver emitting from a central tower. The group figured this matched a spire in central Boullini. At the base of this spire was a platoon of Frost Giants.

The group became affected by some quirks. Breadgar can’t comprehend the number 11. Avon needs to collect stones before they go to sleep. Drukkor and Ko’viel can’t make eye contact with people. Gar has the insane urge to drink holy water. Bruce feels like they are able to speak with plants.

The group were taken to a location called “United foot work lodge” which would be similar to Sunder Arms Lodge (or Milf Money Mansion). Inside the building, it was simply a long corridor that exceeded the outside dimensions of the lodge on the outside, with three staircases going up and three going down. There was a long table inside the place. On the roof of the lodge was a flower arrangement, that detailed and was a flower artistic representation of mil money’s story to date.

The gang went upstairs and found that there was a single room for all of them to sleep in. Before they could actually sleep and long rest, a party started downstairs. At the head of the table, a Winter eladrin who was rag dolling was being controlled by the queen of air and darkness as a virtual mouthpiece. The elf-fey stabbed their hands into the icicle of their chairs as they announced the party began. The group ended up mingling. Gar attempted to approach the one in the fjord who was now a normal sized bear standing next to the mouthpiece. Avon attempted to help. Ko’viel drank their sorrows and approached by a winter eladrin named Richer Ree. Richer Ree then focused their attention at insulting the dragon borns, Breadgar and Drukkor. The argument escalated where attacks were thrown, but the queen of air and darkness held Richer Ree in the air and asked what punishment. The queen of air and darkness complied with their punishments, turning them into a dragonborn.

The party resumed thereafter, and the gang did the nut bush. Eventually, Ko’viel and Breadgar got tired and went upstairs. In their room, the window was open, and they heard a hoot. The one in the weald, the giant owl they came across in the sleepless jungle and who has encountered the group was there, offering milf money a way to leave. Eventually Gar came upstairs and went to find others. Breadgar pointed at Avon, who was outside collecting rocks. The one in the fjord was waiting in the darkness of the treeline. Drukkor was still mingling and Avon came in pulling him inside, causing a disturbance which caused all the fey wild party-goers to draw their attention to him.

The group came up stairs as the one in the weald created portal within their wings for the group to escape. Outside, the one in the fjord grew large and gargantuan shadowing the window. Killian lead the fey wild court up the stairs as a large group. Killian and the group turned shot out a volley of arrows as Avon and the rest fled through their portal, to an unknown place outside the icy walls into an ethereal snowy forest wonderland.

DnD – Session 50 – The New Frontier

Session 50 – The New Frontier

The gang gets hit by a meteor

Previously on MILF$

“I’d want a meteor to take me out too if I was called Shurikan” – Avon

Session 50 was spread over 3, 3- 4 hour sessions.

The gang had been invited to the Amerea Magic University by Prospera on the bequest of the Head Master, Prospera. Upon arrival, dodging the receptionist, Avon traversed the tower whispering in her ear, panicking the Powerful Wizard. When Avon revealed that there was meant to be a meeting, Prospera denied sending an invitation, citing that she was told under strict orders not to engage Milf Money.

When that was revealed, blue flames, signature branding of the new frontier, lit up around the walls of the district and throughout. Upon that mark signalled the new frontier, Prospera cast a spell of immense power, shaking the earth. A dome sprung around the district, blocking off incoming New Frontier Members and trapping everyone within the district. Prospera advised of a vault she was going to, but Avon heard a voice that urged the group to go towards the group to the Garden of Eternity that Brandle (one of the four options to assist in the battle against Balore, Head Libarian of the Library of Amera and former Head libarian at the Great Library of Vellin) and himself had visited.

The group choose Avon’s directions. They were caught out on the way by a bulette riding group of mages, along with New Frontier mages that had faced at the Hellenic compound. In the sky, they could see large blue flames wrap around the dome, with the leader of the Neh Wes Lionares, Jaunt the Havoc attempting to break through the dome. After a battle, Milf Money came out victorious and was traversed through a back way through residential and mercantile buildings of the district, assisting a woman along the way. When the group came to a place closer, they saw Brandle with his side burnt and singed.

Coming next to him was a member of the Cimbric who was a victim of the brainwashing by The New Frontier, Shurikan, Drukkor’s rival. Soon after hovered down a weakened Rigor Merios, the litch defeated only a few sessions ago, proclaiming himself as “the mouth piece of the Havoc”. A bolt of lightning struck the ground and appearing was Ko’viel’s former close friend, Thormar, vexed about their time spent in the magical prison for those affiliated with the new frontier. Stepping behind them, reluctantly, was the former orc Leader of the Hellenics, Agri Eon, who apologised to Milf Money, under a similar effect that Gerald (former servant of milf money) was under. Popping out of thin air with a trail of black and blue flowers, Callen, the Fey Hunter a part of the Sylvan Combine and who previously hunted Avon, appeared claiming that Avon was his to take out.

Brandle made eye contact with Avon and other members of Milf money before striking his staff down on the ground, sending out a pulsive wave of energy, flipping Rigor into the sky, and disturbing the other members, giving a chance for Milf Money to run. But they ran towards the garden, and Agri Eon did not take advantage of their escape. Throughout the chase, Agri Eon attempted to pull his punches while the other adversaries attempted to damage the group. Eventually they got the Garden, Agri Eon summoned a wall of stone and was knocked out by Thormar.

The group then had the opportunity to recuperate for a second, trying to figure out where to go, finding a black diamond. But soon, Thormar broke down a wall, staring the last fight between them. Agri Eon was on the floor, smoke coming from his back.

After a long battle, Jaunt, the Havoc, broke through the dome at the top sending arcane shards down that evaporated and turned to dust as they fell down. Jaunt came closer and closer, before hurdling a meteor down at the group, breaking the foliage and bush to reveal a woman in a glowing white aura. Soon, each member of Milf Money accepted the embrace of the white glow. Drukkor was sent, with a shroud of darkness being left behind. Breadgar was taken, with the ground being burnt with the mark of Illiam the windmill. Gar was taken with a bunch of fur being left behind, Bruce with some of their avatar magic. Ko’viel and Avon seemed unaffected.

They all fell to a deep sleep, awakening on a field of blue and purple flowers, with one stone tablet in front of them, that had the name “Avon” inscribed on it. It seemed to be a bright day. They could see people move in the distance and as they investigated the distance, they figured out the background was just a wall that did not extend. As they explored the outer edges of this wall, a door opened within it. Stepping out was a tall wintery Elf, a winter eladrin that introduced themselves as Killian of the Stage. The roof opened up, revealing a cold sky above, revealing a ivory spire in the distance. Killian revealed the queen of air and darkness was waiting for them.

D.I.R.G.Ezine – Fanzine and Kickstarter I am now a part of!

Exciting news! I am now a part of a kickstarter for a fanzine about Diversity in Role-Playing Game Experiences (D.I.R.G.Ezine)!

The premise is that Role-playing games (such as DnD) have a fair portion of the community that is rather underrepresented in the hobby. The fanzine is aimed at showing off the talents of the different artists, writers and members of the diverse RPG community.

I am excited to be a part of such an opportunity to allow a hobby that I love to grow in a more inclusive way! I will be writing an article about the representation of gender and sexuality in the hobby, as both a game master and as a player.

The release is scheduled for July/August 2019.

If you would like to back the kickstarter or find out more about it, you can find a link to it here!

Presenting Themes in Dungeons and Dragons

One of my favourite things to do in Dungeons and Dragons is to imbue my homebrew world with real-world parallels. For example, the backstory to my continent of Illiam is that it was invaded by humans a long-time ago who basically colonised the continent. Hundreds of years later, the other races got sick and tired of this and pushed back the humans for the majority back to where they landed, which was Ericsa. After a while, all the races had to set aside their differences to face an even greater threat, a Shadow Dragon casting their dominion on the continent.

Allegorically speaking, this is a representation of colonisation and decolonisation practices. The uniting force, which is the Shadow Dragon, is meant to representation of acknowledging the past and working together with the resource that the city states now have.

But in terms of actual player experience, my home-game players have fought against a radical who attempted to change the foundation of the main religion in the biggest city. The main religion, was all about Progress and progress in the radical’s eyes came from tradition. One of the players had recently converted to this religion and became a cleric. The players had also met so many people already who identified as following the main religion. This is representative of what’s happening currently in our society.

Even if I don’t attempt to interweave themes seamlessly, it will always be a product and result of DnD as it is a living and breathing world. It is a story and stories have meaning. Themes and commentary in an RPG give that ‘oooohhh yeahhh’ moment where players can pinpoint and be like “oh boy that’s capitalism summed up” or “wait I know alot of tieflings, they aren’t all bad”. In my experience, integrating themes adds another layer of problem solving and enjoyment at the table.

DnD, like all stories, have some kind of underlying message. Giving thought to what themes you put in your world some thought may enhance the narrative experience as they go through the DnD story. Or like some great writers, winging it and developing it as it goes also works.

Just don’t J.K Rowling it please.

FYI: You can catch up on what my homegame players get up to at
I also run DnD Weekly for Game Traders Blacktown! Check it out at: